.. _program_listing_file_src_o3ds_model.cpp: Program Listing for File model.cpp ================================== |exhale_lsh| :ref:`Return to documentation for file ` (``src/o3ds/model.cpp``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp /* Open 3D Stream Copyright 2020 Alastair Macleod Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "model.h" #include "getTime.h" #include #include using namespace O3DS::Data; void operator >>(const O3DS::TransformTranslation& src, O3DS::Data::Translation &dst) { dst = O3DS::Data::Translation( (float)src.value.v[0], (float)src.value.v[1], (float)src.value.v[2]); } void operator >>(const O3DS::Data::Translation& src, O3DS::TransformTranslation &dst) { dst = O3DS::TransformTranslation(src.x(), src.y(), src.z()); } void operator >>(const O3DS::Data::TranslationUpdate& src, O3DS::TransformTranslation &dst) { dst = O3DS::TransformTranslation(src.x(), src.y(), src.z()); } void operator >>(const O3DS::TransformRotation& src, O3DS::Data::Rotation &dst) { dst = O3DS::Data::Rotation( (float)src.value.v[0], (float)src.value.v[1], (float)src.value.v[2], (float)src.value.v[3]); } void operator >>(const O3DS::Data::Rotation& src, O3DS::TransformRotation &dst) { dst = O3DS::TransformRotation(src.x(), src.y(), src.z(), src.w()); } void operator >>(const O3DS::Data::RotationUpdate& src, O3DS::TransformRotation &dst) { dst = O3DS::TransformRotation(src.x(), src.y(), src.z(), src.w()); } void operator >>(const O3DS::TransformScale& src, O3DS::Data::Scale &dst) { dst = O3DS::Data::Scale( (float)src.value.v[0], (float)src.value.v[1], (float)src.value.v[2]); } void operator >>(const O3DS::Data::Scale& src, O3DS::TransformScale &dst) { dst = O3DS::TransformScale(src.x(), src.y(), src.z()); } void operator >>(const O3DS::Data::ScaleUpdate& src, O3DS::TransformScale &dst) { dst = O3DS::TransformScale(src.x(), src.y(), src.z()); } void operator >>(const O3DS::TransformMatrix& src, O3DS::Data::Matrix &dst) { dst = O3DS::Data::Matrix( (float)src.value.m[0][0], (float)src.value.m[0][1], (float)src.value.m[0][2], (float)src.value.m[0][3], (float)src.value.m[1][0], (float)src.value.m[1][1], (float)src.value.m[1][2], (float)src.value.m[1][3], (float)src.value.m[2][0], (float)src.value.m[2][1], (float)src.value.m[2][2], (float)src.value.m[2][3], (float)src.value.m[3][0], (float)src.value.m[3][1], (float)src.value.m[3][2], (float)src.value.m[3][3]); } void operator >>(const O3DS::Data::Matrix& src, O3DS::TransformMatrix &dst) { dst.value.m[0][0] = src.m00(); dst.value.m[0][1] = src.m01(); dst.value.m[0][2] = src.m02(); dst.value.m[0][3] = src.m03(); dst.value.m[1][0] = src.m10(); dst.value.m[1][1] = src.m11(); dst.value.m[1][2] = src.m12(); dst.value.m[1][3] = src.m13(); dst.value.m[2][0] = src.m20(); dst.value.m[2][1] = src.m21(); dst.value.m[2][2] = src.m22(); dst.value.m[2][3] = src.m23(); dst.value.m[3][0] = src.m30(); dst.value.m[3][1] = src.m31(); dst.value.m[3][2] = src.m32(); dst.value.m[3][3] = src.m33(); } O3DS::Data::Direction dir(enum O3DS::Direction d) { switch (d) { case O3DS::Up: return O3DS::Data::Direction_Up; case O3DS::Down: return O3DS::Data::Direction_Down; case O3DS::Left: return O3DS::Data::Direction_Left; case O3DS::Right: return O3DS::Data::Direction_Right; case O3DS::Forward: return O3DS::Data::Direction_Forward; case O3DS::Back: return O3DS::Data::Direction_Back; } return O3DS::Data::Direction_None; } enum O3DS::Direction dir(O3DS::Data::Direction d) { switch (d) { case O3DS::Data::Direction_Up: return O3DS::Up; case O3DS::Data::Direction_Down: return O3DS::Down; case O3DS::Data::Direction_Left: return O3DS::Left; case O3DS::Data::Direction_Right: return O3DS::Right; case O3DS::Data::Direction_Forward: return O3DS::Forward; case O3DS::Data::Direction_Back: return O3DS::Back; } return O3DS::None; } namespace O3DS { Transform::Transform(std::string& name, int parentId, void *ref) : mName(name) , mParentId(parentId) , mReference(ref) {} Transform::Transform(int parentId) : mName() , mParentId(parentId) , mReference(nullptr) {} Transform::Transform() : mName() , mParentId(-1) , mReference(nullptr) {} Transform::~Transform() { }; void Subject::CalcMatrices() { for (auto& transform : this->mTransforms) { transform->bWorldMatrix = false; auto &m = transform->mMatrix; m = Matrixd(); int matrixId = 0; for (auto op : transform->transformOrder) { if (op == O3DS::TTranslation) { m = Matrixd::TranslateXYZ(transform->translation.value) * m; } if (op == O3DS::TRotation) { m = transform->rotation.asMatrix() * m; } if (op == O3DS::TScale) { m = m.Scale(transform->scale.value) * m; } if (op == O3DS::TMatrix) { m = transform->matrices[matrixId++].value * m; } } } // Calculate world matrix bool done = false; while (!done) { done = true; for (auto& transform : this->mTransforms) { if (transform->bWorldMatrix) continue; if (transform->mParentId == -1) { // No Parent - matrix is world matrix transform->mWorldMatrix = transform->mMatrix; transform->bWorldMatrix = true; continue; } if (transform->mParentId < 0 || transform->mParentId > this->mTransforms.size()) { // TODO: Error handling done = true; break; } auto& parentTransform = this->mTransforms.mItems[transform->mParentId]; if (!parentTransform->bWorldMatrix) { // Parent has not been calculated yet done = false; continue; } transform->mWorldMatrix = transform->mMatrix * parentTransform->mWorldMatrix; transform->bWorldMatrix = true; } } } int SubjectList::Serialize(std::vector &outbuf, double timestamp) { O3DS::Data::Translation translation; O3DS::Data::Rotation rotation; O3DS::Data::Scale scale; if(timestamp == 0.0) timestamp = GetTime(); flatbuffers::FlatBufferBuilder builder; std::vector> subjects; for (auto& subject : this->mItems) { auto oSubjectName = builder.CreateString(subject->mName); std::vector> ovSkeleton; for (auto& t : subject->mTransforms) { int matrixId = 0; std::vector matrices; std::vector components; t->translation >> translation; t->rotation >> rotation; t->scale >> scale; for (auto component : t->transformOrder) { if (component == O3DS::TTranslation) components.push_back(O3DS::Data::Component::Component_Translation); if (component == O3DS::TRotation) components.push_back(O3DS::Data::Component::Component_Rotation); if (component == O3DS::TScale) components.push_back(O3DS::Data::Component::Component_Scale); if (component == O3DS::TMatrix) { components.push_back(O3DS::Data::Component::Component_Matrix); O3DS::Data::Matrix matrix; t->matrices[matrixId++] >> matrix; matrices.push_back(matrix); } } auto oTransformName = builder.CreateString(t->mName); //flatbuffers::Offset> oatrices; auto ovMatrices = builder.CreateVectorOfStructs(matrices); auto ovComponents = builder.CreateVector(components); ovSkeleton.push_back(CreateTransform(builder, t->mParentId, oTransformName, &translation, &rotation, &scale, ovMatrices, ovComponents)); } auto transforms = builder.CreateVector(ovSkeleton); auto s = CreateSubject(builder, transforms, oSubjectName, dir(subject->mContext.mX), dir(subject->mContext.mY), dir(subject->mContext.mZ)); subjects.push_back(s); } auto ovSubjects = builder.CreateVector(subjects); auto root = CreateSubjectList(builder, ovSubjects, 0, timestamp); builder.Finish(root); uint8_t *buf = builder.GetBufferPointer(); int size = builder.GetSize(); outbuf.resize(0); std::copy(buf, buf + size, back_inserter(outbuf)); return size; } int SubjectList::SerializeUpdate(std::vector &outbuf, double timestamp) { if (timestamp == 0.0) { timestamp = GetTime(); } flatbuffers::FlatBufferBuilder builder; std::vector> outSubjectUpdates; for (auto& subject : this->mItems) { auto oSubjectName = builder.CreateString(subject->mName); std::vector translations; std::vector rotations; std::vector scales; int transformId = 0; for (auto& t : subject->mTransforms) { //if (t->translation.delta() > 0.001) //{ translations.push_back(O3DS::Data::TranslationUpdate( (float)t->translation.value.v[0], (float)t->translation.value.v[1], (float)t->translation.value.v[2], transformId)); t->translation.sent(); //} //if (t->rotation.delta() > 0.001) //{ rotations.push_back(O3DS::Data::RotationUpdate( (float)t->rotation.value.v[0], (float)t->rotation.value.v[1], (float)t->rotation.value.v[2], (float)t->rotation.value.v[3], transformId)); t->rotation.sent(); //} if (t->scale.delta() > 0.001) { scales.push_back(O3DS::Data::ScaleUpdate( (float)t->scale.value.v[0], (float)t->scale.value.v[1], (float)t->scale.value.v[2], transformId)); t->scale.sent(); } transformId++; } auto tr = builder.CreateVectorOfStructs(translations); auto ro = builder.CreateVectorOfStructs(rotations); auto sc = builder.CreateVectorOfStructs(scales); auto subjectUpdate = CreateSubjectUpdate(builder, oSubjectName, tr, ro, sc); outSubjectUpdates.push_back(subjectUpdate); } auto ovSubjectUpdates = builder.CreateVector(outSubjectUpdates); auto root = CreateSubjectList(builder, 0, ovSubjectUpdates, timestamp); builder.Finish(root); uint8_t *buf = builder.GetBufferPointer(); int size = builder.GetSize(); outbuf.resize(0); std::copy(buf, buf + size, back_inserter(outbuf)); return size; } void SubjectList::Parse(const char *data, size_t len, TransformBuilder *builder) { auto root = GetSubjectList(data); this->mTime = root->time(); auto subjects_data = root->subjects(); auto updates_data = root->updates(); auto ovSubjects = root->subjects(); if (subjects_data) { for (uint32_t i = 0; i < subjects_data->size(); i++) { // For each subject this->ParseSubject(subjects_data->Get(i), builder); } } if (updates_data) { for (uint32_t i = 0; i < updates_data->size(); i++) { // For each update this->ParseUpdate(updates_data->Get(i), builder); } } for (auto subject : this->mItems) subject->CalcMatrices(); } void SubjectList::ParseSubject(const O3DS::Data::Subject *inSubject, TransformBuilder *builder) { std::string subjectName = inSubject->name()->str(); // Check to see if this subject already exists Subject *outSubject = this->findSubject(subjectName); if (outSubject == nullptr) { // Add it outSubject = this->addSubject(subjectName); } outSubject->mContext.mX = dir(inSubject->x_axis()); outSubject->mContext.mY = dir(inSubject->y_axis()); outSubject->mContext.mZ = dir(inSubject->z_axis()); // Get the nodes (transforms) for this subject auto ovNodes = inSubject->nodes(); // Clear the subject and add the transfoms outSubject->clear(); for (int n = 0; n < (int)ovNodes->size(); n++) { auto inNode = ovNodes->Get(n); auto inName = inNode->name(); auto inTranslation = inNode->translation(); auto inRotation = inNode->rotation(); auto inScale = inNode->scale(); auto inMatrix = inNode->matrix(); auto inComponents = inNode->components(); auto inMatrixIter = inMatrix->begin(); std::string transformName = inName->str(); Transform *outTransform = outSubject->addTransform(transformName, inNode->parent()); // Add the components to the transform stack in the order they are defined. for (int8_t componentId : *inComponents) { if (componentId == O3DS::Data::Component::Component_Translation) { *inTranslation >> outTransform->translation; outTransform->transformOrder.push_back(O3DS::TTranslation); } if (componentId == O3DS::Data::Component::Component_Rotation) { *inRotation >> outTransform->rotation; outTransform->transformOrder.push_back(O3DS::TRotation); } if (componentId == O3DS::Data::Component::Component_Scale) { *inScale >> outTransform->scale; outTransform->transformOrder.push_back(O3DS::TScale); } if (componentId == O3DS::Data::Component::Component_Matrix) { auto transformMatrix = O3DS::TransformMatrix(); **inMatrixIter++ >> transformMatrix; outTransform->matrices.push_back(transformMatrix); outTransform->transformOrder.push_back(O3DS::TMatrix); } } } } void SubjectList::ParseUpdate( const O3DS::Data::SubjectUpdate *inUpdate, TransformBuilder *builder) { std::string name = inUpdate->name()->str(); int id; // Find the subject to update, by name O3DS::Subject *outSubject = this->findSubject(name); if (!outSubject) return; // Update TRS for (auto inTranslation : *inUpdate->translations()) { id = inTranslation->i(); if (id < outSubject->mTransforms.size()) *inTranslation >> outSubject->mTransforms[id]->translation; else break; } for (auto inRotation : *inUpdate->rotation()) { id = inRotation->i(); if (id < outSubject->mTransforms.size()) *inRotation >> outSubject->mTransforms[id]->rotation; else break; } for (auto inScale : *inUpdate->scale()) { id = inScale->i(); if (id < outSubject->mTransforms.size()) *inScale >> outSubject->mTransforms[id]->scale; else break; } } } // namespace O3DS /* void O3DS::Subject::update(bool useWorldMatrix) { for (auto transform : mTransforms) { transform->update(); } if (useWorldMatrix) { for (auto transform : mTransforms) { if (transform->mParentId >= 0) { transform->mParentInverseMatrix = mTransforms.mItems[transform->mParentId]->mMatrix.Inverse(); } } for (auto i : mTransforms) { O3DS::Matrix transformMatrix; if (i->mParentId >= 0) { transformMatrix = i->mMatrix * i->mParentInverseMatrix; } else { transformMatrix = i->mMatrix; } i->mTranslation = transformMatrix.GetTranslation(); i->mOrientation = transformMatrix.GetQuaternion(); } } }*/